A Meta analytic Review Violence in video games isn't anything new as it has been a controversial topic for the past 2 decades or so where laws back then where much stricter These days with more lenient laws in place it seems that the demand for violent video games are at an all time high where the number of gamers have skyrocketed especially amongst the young adults With this in mind there are concerns that such games may increase the acts of aggression in players But it is often that we ignore the positive effects it may have on an individual especially relating visuospatial cognition The article examines multiple studies that have been conducted on both aggressive behavior as well as visuospatial cognition so as to better understand the full scope of such games may have on us while removing and correcting any publication biases that were observed which were proven to be quite problematic Once corrected the article concluded there was not enough evidence to support the hypothesis that playing violent video games is directly linked to aggressive behavior Interestingly the article further tells the reader to note that playing violent video games often resulted in higher visuospatial cognition In addition the author recommended to reframe the whole violent games debate by also looking at the potential benefits of such medium Ferguson 2007 https link springer com article 10 1007 s11126 007 9056 9 citeas Digital Game Based Learning